Tekmono
  • News
  • Guides
  • Lists
  • Reviews
  • Deals
No Result
View All Result
Tekmono
No Result
View All Result
Home News
NVIDIA Explains RTX Mega Geometry Technology Enhancements

NVIDIA Explains RTX Mega Geometry Technology Enhancements

by Tekmono Editorial Team
08/09/2025
in News
Share on FacebookShare on Twitter

NVIDIA is enhancing Unreal Engine developers’ understanding of RTX Mega Geometry, a technology introduced in February to improve geometric detail in ray-traced applications by efficiently handling complex geometry.

The technology has been integrated into the RTX Branch of Unreal Engine 5.6, and initial coverage was limited due to its complexity and scarcity of implementations. Alan Wake 2 was one of the few early adopters of RTX Mega Geometry, and it faced constraints from limited software support for mesh shaders.

RTX Mega Geometry utilizes clustered Base-Level Acceleration Structures (BLAS) and partitioned top-level acceleration structures to accelerate the creation of Bounding Volume Hierarchy (BVH) trees. This enables up to 100 times more ray-traced triangles, allowing for full ray tracing of highly detailed Nanite geometry and improving real-time photorealism performance in games and cinematic applications.

Related Reads

OpenAI Launches Customizable Skills for Codex Coding Agent

Amazon’s Alexa+ to Integrate with Four New Services

EA Investigated for AI-Generated Content in Battlefield 6

Apple to Start iPhone 18 Production in January

NVIDIA states that RTX Mega Geometry addresses the challenges associated with complex ray tracing on intricate geometry, substantially reducing BVH build times, memory footprint, and CPU overhead. The technology clusters and updates complex geometry in real time for ray tracing calculations, resulting in improved FPS and reduced CPU overhead and VRAM consumption in heavy ray-traced scenes.

The company explains that RTX Mega Geometry solves problems posed by complex ray tracing and intricate geometry, which can lead to massive BVH structure build times, memory footprint, and CPU overhead. NVIDIA is set to discuss RTX Mega Geometry in the upcoming Level Up with Nvidia webinar series on September 23, featuring a bonsai sample scene utilizing the feature and providing updates on the next NvRTX release.

Registration for the webinar is available on the NVIDIA website. The company believes RTX Mega Geometry could significantly impact the fidelity of game graphics in future consoles, potentially including the PlayStation 6.

ShareTweet

You Might Be Interested

OpenAI Launches Customizable Skills for Codex Coding Agent
News

OpenAI Launches Customizable Skills for Codex Coding Agent

24/12/2025
Amazon’s Alexa+ to Integrate with Four New Services
News

Amazon’s Alexa+ to Integrate with Four New Services

24/12/2025
EA Investigated for AI-Generated Content in Battlefield 6
News

EA Investigated for AI-Generated Content in Battlefield 6

24/12/2025
Apple to Start iPhone 18 Production in January
News

Apple to Start iPhone 18 Production in January

24/12/2025
Please login to join discussion

Recent Posts

  • OpenAI Launches Customizable Skills for Codex Coding Agent
  • Amazon’s Alexa+ to Integrate with Four New Services
  • EA Investigated for AI-Generated Content in Battlefield 6
  • Apple to Start iPhone 18 Production in January
  • Connect Your Phone to Wi-Fi Easily

Recent Comments

No comments to show.
  • News
  • Guides
  • Lists
  • Reviews
  • Deals
Tekmono is a Linkmedya brand. © 2015.

No Result
View All Result
  • News
  • Guides
  • Lists
  • Reviews
  • Deals