Team Cherry has released detailed notes for the second patch of Hollow Knight: Silksong, focusing on bug fixes and gameplay refinements. The update is now available in Steam’s public-beta branch for early access testers.
The second patch focuses on resolving lingering issues and polishing specific gameplay elements, unlike the initial patch, which introduced slight difficulty reductions for early-game bosses. Team Cherry stated in the patch notes, “Where the first patch dealt mainly with critical issues, this next one focuses on a few still remaining, while also cleaning up some bugs around specific tools.” A full release date for all platforms remains undisclosed, with additional tweaks planned before the wider rollout.
Key additions and fixes in the patch include a new Dithering effect option in the Advanced video settings, which reduces color banding in visuals but may slightly soften foreground assets. The Herald’s Wish achievement description has been updated for clarity, specifying that players must both complete the wish and finish the game to unlock it.
Several enemy and boss-related bugs have been addressed to improve combat reliability. The Savage Beastfly in the Far Fields area will no longer remain stuck below the lava after encounters. Rare instances of Shrine Guardian Seth moving out of bounds during battles have been corrected, and a new safeguard prevents Lugoli from flying off-screen and failing to return. The patch further minimizes the chances of Silk Snippers getting trapped out of bounds in the Chapel of the Reaper battle. Additionally, death sequences that previously played messily or out of sync when players died to bosses while defeating them have been synchronized properly.
Exploration and progression issues received attention as well. A softlock caused by transitioning from Shaman Binding to a bottom area has been eliminated, and Cocoon spawn positions in certain locations have been adjusted to avoid inaccessible spots. In Steel Soul mode—a permadeath variant—the Liquid Lacquer courier delivery is now properly accessible. NPCs that weren’t triggering cursed hint dialogues in specific scenarios have been fixed, and the Pondcatcher Reed can now fly away correctly after singing.
Technical glitches in items, skills, and effects were also targeted. The break counter now functions accurately with multihitter tools like the Conchcutter. Volt Filament’s damage multiplier applies correctly to various Silk Skills, while Cogflies and Wisps no longer inappropriately target Skullwings. Cogflies will not reset their HP to full upon scene changes, and Curveclaw enemies won’t break on the first hit after deflection. Restorative items such as Plasmium Phial and Flea Brew now recover as intended at benches. Verdania memory orbs have been updated to prevent replaying layered screen-edge burst effects.
The patch rounds out with various smaller tweaks and fixes, underscoring Team Cherry’s commitment to a polished experience. As Silksong continues to evolve through these updates, players and critics alike are watching closely for the full release, which promises to expand on the original game’s intricate world and demanding combat. Discussions around the game’s difficulty and boss runback mechanics persist in gaming communities, highlighting the balance between challenge and accessibility in modern titles.




