Electronic Arts (EA) has eliminated an undisclosed number of positions across its “Battlefield” development studios, affecting employees at DICE, Criterion, Ripple Effect, and Motive Studios, according to a report by IGN.
The layoffs, described by EA as a “realignment,” aim to focus resources on community priorities and long-term franchise investment. The company confirmed that all four studios involved in the franchise will remain operational, although the total headcount reduction was not specified.
The staffing cuts follow the October 2025 release of Battlefield 6, which EA previously identified as the “best-selling shooter title of 2025.” The game sold seven million copies within its first three days of release and helped drive EA’s third-quarter net revenue to $1.901 billion. Despite the record launch, industry analysts noted a significant decline in player retention, with Steam concurrent users dropping from a peak of 747,440 to below 70,000 by March.
The restructuring occurs as EA undergoes a $55 billion acquisition by an investor group including Saudi Arabia’s Public Investment Fund (PIF) and Silver Lake. The company is also navigating a leadership transition following the death of Battlefield franchise head Vince Zampella in a car accident in December 2025.
EA’s actions align with broader industry trends toward workforce reduction. The company previously conducted layoffs at skate. developer Full Circle in February, while competitors Microsoft and Ubisoft have announced thousands of job cuts across their respective gaming divisions over the past year.




